Data from the Legend bucket (and the Color saturation bucket when you use a Shape Map in Power BI Desktop) is not sent to Bing. In this second example below, the field Territory is being used for geo-coding, so the values in the Territory column are sent to Bing. Data from the Size bucket is not sent to Bing. In the example below, the field PostalCode is being used for geo-coding, so the values in the PostalCode column are sent to Bing. Whatever data is in the Location, Latitude, or Longitude bucket is sent to Bing. Otherwise, any data in the Location bucket is sent to Bing.įilled maps require a field in the Location bucket even if latitude and longitude are provided. To learn more, see Bing Maps privacy.įor maps (bubble, scatter, and dot plot maps), if latitude and longitude are provided, then no data is sent to Bing. This may include the data in the Location, Latitude, and Longitude buckets of the visual's field well. The Power BI service and Power BI Desktop send Bing the geo data it needs to create the map visualization. The second set of tips is things you can do in Power BI if you don't have access to the dataset. The first set of tips is for you to use if you have access to the dataset itself. To increase the likelihood of correct geo-coding, use the following tips.
#Hq tiles mapproxy update#
You, or your administrator, may need to update your firewall to allow access to the URLs Bing uses for geocoding. If Power BI tries, but can't create the map visualization on its own, it enlists the help of Bing Maps.
Together they use algorithms to identify the correct location, but sometimes it's a best guess. Power BI integrates with Bing Maps to provide default map coordinates (a process called geo-coding) so you can create maps.
#Hq tiles mapproxy pro#
Just Objects B.V.APPLIES TO: Power BI service for consumers Power BI service for designers & developers Power BI Desktop Requires Pro or Premium license
A pilot has just been conducted in 2005 from 7 to 9 February. Who supplied mobile phones and access to their UMTS network. Who has initiated and developed this mobile learning game together with IVKO, part of the Montessori comprehensive school in Amsterdam. I am grateful to have been part of the team at Waag Society
#Hq tiles mapproxy software#
Client software was done using the Java 2 Mobile Edition (J2ME) for the phones and Macromedia Flash for the HQ. Yes, the server was done in Java using the KeyWorx My task in this project was development of the server-side gaming engine, media management and location tracking. Additional game elements include, GPS-based boobytrapping, confrontations and cloaking. Thus together, teams provide multi-mediaĬontent, resulting in a media-collage at the end. The HQ may consult internet for additional media and textual answers. Assignments are solved by making media (photo’s, videos) at the spotĪnd submitting these. Team members on the home base, HQ, (behind a Flash-based interface). Players will try to solve assignments given by the “schout” on the street or through one of their The game evolves around players being personages in an adventure where they help the “schout” (medieval police) who will contact them by video when entering zones or reaching (GPS) locations.